Your game got reviewed on the arcane cache, our utmost underground blog for underground games!
Kryftolike is a game as pure and clear as water, but makes a lot out of its simple concept: Even though violence and fighting are nearly non-present, the game is highly thrilling. While the landscape mainly consists of auto-generated dungeons from a rather limited set of possible elements, it evokes some real sense of exploration and adventure. And even though you just play for a highscore the game is so well made that you might end up playing it again and again.
Unfortunately currently the game doesn’t even have lore :) There are some hints on past of the area that appear seldomly while traversing the specific biomes, but those are rather joke-like, not a serious worldbuilding. But getting some more specific world foundation and make it discoverable through the game may indeed be fun, I’ll think about that :)
the best or fantastic thing about this game are the maps that are created at random so they are always different, even if I don't understand how to deal with enemies, if you want some advice in the game you have to do something like wiki that explains how to play and what you need to do
Cool! I think I’ll need a video on strategy how to avoid monsters (that’s the only way to deal with enemies, for now) with explanations - was itching to record that one for a long time :). I’ll try to do that ASAP.
ok thank you, I think you put this game on steam and make the people pay for this game like 0,99 your game is really good and i think the people pay for it
It’s not as simple, unfortunately… “Just publishing game on Steam” usually doesn’t let the developers even return $100 they’ve paid for Steam Direct. The shops usually are not promoting the game themselves until the dev brings “external traffic” - that is makes a big (and thus expensive) marketing effort for a game. And when going this way “it becomes a commercial work” far from “just a hobby game” and requires skills I don’t have :)
E.g. this game got 309 downloads so far (11 months), half of those come from mobile version; that is 150 free downloads for Desktop platforms - if they get paid, I’d say it’ll be like 10-20% of those, that is $15-$30 total revenue: at this rate I’d better just pay Steam 100$ and publish the game for free :D
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Your game got reviewed on the arcane cache, our utmost underground blog for underground games!
Kryftolike is a game as pure and clear as water, but makes a lot out of its simple concept: Even though violence and fighting are nearly non-present, the game is highly thrilling. While the landscape mainly consists of auto-generated dungeons from a rather limited set of possible elements, it evokes some real sense of exploration and adventure. And even though you just play for a highscore the game is so well made that you might end up playing it again and again.
https://thunderperfectwitchcraft.org/arcane_cache/2024/06/10/kryftolike/Well done, congratulations!
Thank you! :D
Super fun game! Would love to see some structured lore you can discover
Thank you! :D
Unfortunately currently the game doesn’t even have lore :) There are some hints on past of the area that appear seldomly while traversing the specific biomes, but those are rather joke-like, not a serious worldbuilding. But getting some more specific world foundation and make it discoverable through the game may indeed be fun, I’ll think about that :)
the best or fantastic thing about this game are the maps that are created at random so they are always different, even if I don't understand how to deal with enemies, if you want some advice in the game you have to do something like wiki that explains how to play and what you need to do
Cool! I think I’ll need a video on strategy how to avoid monsters (that’s the only way to deal with enemies, for now) with explanations - was itching to record that one for a long time :). I’ll try to do that ASAP.
ok thank you, I think you put this game on steam and make the people pay for this game like 0,99 your game is really good and i think the people pay for it
It’s not as simple, unfortunately… “Just publishing game on Steam” usually doesn’t let the developers even return $100 they’ve paid for Steam Direct. The shops usually are not promoting the game themselves until the dev brings “external traffic” - that is makes a big (and thus expensive) marketing effort for a game. And when going this way “it becomes a commercial work” far from “just a hobby game” and requires skills I don’t have :)
E.g. this game got 309 downloads so far (11 months), half of those come from mobile version; that is 150 free downloads for Desktop platforms - if they get paid, I’d say it’ll be like 10-20% of those, that is $15-$30 total revenue: at this rate I’d better just pay Steam 100$ and publish the game for free :D
fu*k you're right, that is a problem
Sound good i want play it this night!!!
Thank you! I hope you’ll like it :D
one of the best game i even play!!!
Interesting game bro! Keep working on it!
Find my video review below:
1:15:00 Kryftolike