Story


Didn’t find any suitable place for it in game UI, so decided just to add the story in game description:

Foxy isn’t a child and has already forgotten when she was one. But learning how to zap things with lighting bolts at the College of Magic got her a bit… overexcited.

Eager to test her new skills she teleported through the magic portal into a pocket universe where monsters lurk and treasures lie scattered on the floor.

She came well prepared, as she thought. She had her trusty magic staff to fight any danger, wearing a set of enchanted clothes that would absorb any damage that might happen to her.

What she didn’t think of was the fact that the emergency escape charm cannot be triggered manually and will teleport her back to safety only in case actual harm threatens her. And as long as the clothes absorb the damage it’s not the case…

In the end she’ll have a hell lot of explaining to do about appearing completely naked back in College full of people and unauthorized use of restricted magic equipment.

But hey, she’ll have a handful of shiny golden coins with, or will she?

Get Foxy Misfortunes

Comments

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The "or will she" part sounds a little scary... Anyways, if you are going to add in other characters, then for the plot you could say that she could have recommend to some of her friends to go to the pocket universe aswell. I actually really like this "lore" and sort of want to see more as the game gets further developed.

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Yeah, my idea was something like (not polished) “Cheety saw that Foxy had gotten some shiny golden coins, but she only blushed and would never talk about it. Still didn’t hold envious Cheety too long to figure it out by herself.” // and later Cheety will cheat Wolfy into thinking it’s absolutely safe. // and Wolfy will try to discourage the next character, but will do it so awkwardly, that will only entice instead.

And this way I’ll have to add the story into the game screen. I already figured out how to make it relatively easily and non-intrusive for the player. I’ll create a ticket for it.

The “or will she” part sounds a little scary…

The original idea was that in the end she didn’t get any, only embarrassment :D But now I see it’s more fun for the story to keep those.

(+1)

*thumbs up*