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Foxy Misfortunes
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Devlog
Version 2.1.854 - Small upgrade
March 31, 2023
by
EugeneLoza
2
Upgrade CGE: Fix bug with FreeType library in case the game is installed in a folder with non-ASCII symbols in the path in case username also contains non-ASCII symbols. Use dedicated GPU (run faster...
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Version 2.1.845 - Hardcore mode
June 18, 2022
by
EugeneLoza
1
Hardcore mode - more enemy spawns, more powerups, more fun from the very beginning :) Button to choose tileset (if for some reason random isn’t fun :)) Fix a bug with tutorial images after resetting...
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Version 2.1.828 - Random improvements
June 15, 2022
by
EugeneLoza
1
Ability to unlock multiple rewards (unlocking skins and characters) in one run. Just earn enough score. Fix several broken tutorial images Fix vertical position of victory UI Cheat mode - click 3 time...
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Version 2.1.823 - Skins have unique bullets
June 14, 2022
by
EugeneLoza
1
This update adds one big feature: now all the data for the game is read from XML files. This means that on Desktop you can easily change a lot of things inside of the game - or in other words, mod it...
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Version 2.0.755 - Performance increase
May 28, 2022
by
EugeneLoza
1
Added a small optimization that will increase performance a bit...
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Version 2.0.751 - Fix installation on Android 12
April 09, 2022
by
EugeneLoza
1
Fix installation on Android 12 (Castle Game Engine upgrade, thanks to Michalis Kamburelis) Some updates to metadata (mostly for Debian package)...
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Version 2.0.746 - Upgrade Engine
February 28, 2022
by
EugeneLoza
1
Upgrade Castle Game Engine version. Major improvement: Enable optimizations on aarch processors (some new Android devices)...
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Version 2.0.738 - Bugfixes
January 13, 2022
by
EugeneLoza
2
A few bugfixes and minor improvements: Fix problems with passing through wall for Lizzy on mobile platform Fix bullets sometimes missing enemies if those are too close for Deery and Lizzy Fix bullets...
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Screenshots for the current version of the game
January 08, 2022
by
EugeneLoza
1
Removed the obsolete screenshots and uploaded new ones from 2.0 version :)...
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Foxy Misfortunes 2.0 release!
January 07, 2022
by
EugeneLoza
1
Over 2 months in active development - major changes from version 1.0: 6 playable characters with story and 2-3 unlockable skins each + additional assets Animated monsters with different abilities and...
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Version 1.11.711 - Splash Screen
January 04, 2022
by
EugeneLoza
1
Decided to push one more small update before 2.0. Added splash screen to the game instead of simple “Loading” over black background. Full changelog: Splash screen while the game is loading. Fix bu...
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Version 1.11.694 - Finita La Commedia!
January 03, 2022
by
EugeneLoza
1
Earning 2000 with Lizzy wins the game and shows end-game story. Some polish (no pun intended) is still needed, but all of the planned content is in the game, and most likely the next update will be th...
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Version 1.10.669 - Screen shake and better clicks
December 28, 2021
by
EugeneLoza
1
Added “Screen Shake” effects for Lizzy’s and Wolfy’s explosions. And also the heroine gets a bit shaken when loses clothes. + Option to turn the effect off. Increased area sensitive to clicks...
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Version 1.10.658 - micro hotfix
December 27, 2021
by
EugeneLoza
1
Fix alpha bleeding on Lizzy - Cobra skin...
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Version 1.10.656 - New playable character: Lizzy!
December 26, 2021
by
EugeneLoza
1
New playable character - Lizzy! Finally some destructive power. She has explosive bullets that kill all enemies in range and clean up toxic puddles. As if that wasn’t enough, Lizzy can dash through...
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Ubuntu/Debian package
December 11, 2021
by
EugeneLoza
1
Now Foxy Misfortunes is available as a convenient package for Debian-based systems, such as one of the most popular Linux distributions Ubuntu. Now you can download DEB package and install it through...
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Version 1.9.588 - Unlockable skins!
December 10, 2021
by
EugeneLoza
1
The new update brings a new feature - now every character can have multiple different skins you can unlock and select in Menu. Unlocking a new skin requires reaching a specific (high) amount of score...
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Version 1.8.509 - Monsters and Tutorial!
December 05, 2021
by
EugeneLoza
1
Tutorial now shows information on all important in-game events and objects. Note, that it’s designed for a fresh game and will get a bit messy if start e.g. with Deery, but some messages will just b...
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Coming soon: Monsters and skins!
December 01, 2021
by
EugeneLoza
1
A huge rework was made to support different monster types with different abilities, sounds and other new game mechanics. They are ready… But now they need a better tutorial to explain what they are...
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Version 1.7.451 - Story fixes
November 24, 2021
by
EugeneLoza
1
A few fixes and trims to the story (mostly Squirrly’s but also for a few other characters)...
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Version 1.7.445 - New playable character: Deery!
November 23, 2021
by
EugeneLoza
1
Deery is ready to take part in the action. She starts as absolutely useless… until she discovers that she is a skincaster - the kind of powerful mages that become significantly more efficient as mor...
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Coming soon: Deery!
November 23, 2021
by
EugeneLoza
1
New playable character - Deery is almost ready for action. She has piercing bullets, which means she can kill multiple opponents in one shot. And she is a skin-caster: the less clothes she wears - the...
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Version 1.6.422 - New playable character: Suirrly!
November 22, 2021
by
EugeneLoza
1
Earn 1500 (750 on Android) points as Wolfy to unlock Squirrly! She has two new big features: Squirrly can move in dashes - this is very quick, but requires “resting” (standing still) for a second...
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Coming (soon?): Squirrly!
November 19, 2021
by
EugeneLoza
1
A new playable character - Squirrly is mostly ready for action. Still requires several more game mechanics implemented (freezing opponents - I thought I’ve implemented it already :D), plus her balan...
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Version 1.5.367 - Wolfy rebalance
November 17, 2021
by
EugeneLoza
1
Major feature in this update - Wolfy rebalance. I’m still not happy with how it plays now, but it seems significantly more fun. Increased rewards for Wolfy. Many more golden coins :) Golden coins no...
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Hidden the jam version
November 14, 2021
by
EugeneLoza
I’ve hidden the 0.8.60 version - the one that was originally submitted for the Lewdie Jam, because it is very obsolete and seems to cause some confusion. E.g. itch.io app downloads it by default ins...
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Version 1.5.350 - New playable character: Wolfy!
November 13, 2021
by
EugeneLoza
1
New playable character has arrived to join the fun. Wolfy is unlocked after obtaining 1500 points with Cheety (750 on Android version, because it’s twice harder to play on touch screen). She is very...
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Coming soon: Wolfy!
November 12, 2021
by
EugeneLoza
1
A new playable character Wolfy is almost ready for action!...
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Version 1.4.309 - Cheety is here!
November 11, 2021
by
EugeneLoza
1
New playable character: Cheety! You have to earn 1500 points as Foxy to unlock her. On Android it’s 750 points, because at least for me playing on Android is approximately twice harder than on Deskt...
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Coming soon: Cheety!
November 09, 2021
by
EugeneLoza
1
Cheety is almost ready to join the fight :) What she lacks in mana regeneration, she makes up in movement speed...
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Version 1.3.249 - Powerups!
November 08, 2021
by
EugeneLoza
1
Mana powerup - restores 50% of mana. Shield powerup - doesn’t allow enemies to come closer to the Player. Speed powerup - faster movement for short duration. Different value of coins (bronze, gold a...
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Version 1.2.213 - Diversity, Animations and Future
November 04, 2021
by
EugeneLoza
1
Big refactor - the code became much more extensible, allowing implementing different characters, powerups, monsters, etc. in the future Variable monsters types: Green slime - slow and mostly harmless...
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Version 1.1.171 - Quality of life & difficulty rebalance
November 02, 2021
by
EugeneLoza
1
Rebalance difficulty curve. Now aiming at 5-6 minutes run, not 10-20. (Game becomes more difficult faster) Show story in-game. Button to reset game, if you want to get rid of high score that was achie...
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Version 1.1.143 - Gameplay improvements, first of all for Android
November 01, 2021
by
EugeneLoza
1
Two major improvements for gameplay: Variable map size On Android default map is now smaller Larger bullets - it’s easier to hit enemies now Small fixes and fine-tuning...
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Story
November 01, 2021
by
EugeneLoza
1
Didn’t find any suitable place for it in game UI, so decided just to add the story in game description: Foxy isn’t a child and has already forgotten when she was one. But learning how to zap thing...
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Version 1.0.119 - Android release!
October 31, 2021
by
EugeneLoza
Added necessary features for the game to run properly on Android devices. The input feels very clunky for me, but, hey, it’s playable! Many thanks to @Shadow4545 for the ideas...
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Screenshots
October 31, 2021
by
EugeneLoza
1
Added screenshots for the new version of the game and in proper resolution...
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Version 1.0.103 - Release!
October 31, 2021
by
EugeneLoza
1
A major post-jam update, that makes the game from a prototype into a playable and fun game. Added missing options and menus Fixed some glitches in monsters AI Significant balance changes Reduce random...
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Version 0.9.72 - Post-jam AI fix
October 31, 2021
by
EugeneLoza
1
Fix several critical AI bugs and a few minor quality of life improvement. Finally got some time to play the game myself, found a few important things to polish...
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Version 0.8.66 - Fix saving highscores
October 31, 2021
by
EugeneLoza
I can’t believe I did it again. But yeah, highscores are now fixed. Funny enough, my Windows shows that he jam deadline is due. But Linux mentions I have still 45 minutes :) Let’s still consider t...
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Version 0.8.60 - Lewdie Jam Version
October 31, 2021
by
EugeneLoza
While playing with Krita and InkScape accidentally decided that it’s worth making a small game based on that… So, submitted 5 minutes before the deadline for the jam :D...
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