0.57.5854 - Lots of stuff


There are many different manifestations of procrastination. This is one of them :D So, lots of new stuff and features, instead of finishing body shapes and poses. But, well, there goes!

10 new monsters and 16 new items. Also a new big feature: the game flow is now one more step closer to how it will be in the proper version: 1) characters who stay in the settlement now can do useful work (for now they only craft items); 2) with better equipment the Player can now choose the dungeon level to go. Also a small but useful feature: new better random names generator and ability to manually input character’s name.

Full changelog:

  • New monster: Eye Shooter. Will shoot a barrage of ghosting, homing projectiles at the character. If hit the target they will steal an item and give it to the nearest monster, and if nothing left to steal will deal a significant willpwoer damage. However, will not affect the target in any way if the target is standing perfectly still. Starts spawning at lvl.23, patrols at lvl.32.

  • New monster: Repair Thief. Will blindfold, disarm and wrap arms into tight bags. After that will steal items (and is quite good at it) and repair them (and is quite good at it), but won’t give back, of course. If nothing left to steal will stun the character and run away. Starts spawning at lvl.26, patrols at lvl.33.

  • New monster: Stamina Crafter. Instead of hurting the target, will drain stamina, converting it into a useful item. If the target is exhausted, will knock unconscious. Starts spawning at lvl.24, patrols at lvl.28.

  • New monster: Blue Vampire. New type of monsters: increases own health when hurting the target, can go far over normal maximum for this kind of monsters. The “health buff” is actual damage dealt to the body, therefore clothes offer good protection against those. All vampires also a bit better at detecting a nude target. Starts spawning at lvl.15, patrols at lvl.17.

  • New monster: Green Vampire. Tougher but slower than blue vampire. Starts spawning at lvl.18, patrols at lvl.26.

  • New monster: Black Vampire. Slow but very tough and does high damage. Starts spawning at lvl.21, patrols at lvl.27.

  • New monster: Mosquito. Very weak vampire monster, however, can quickly become lethal in high numbers. Starts spawning at lvl.19, patrols at lvl.27.

  • New monster: Daydreamer. Unlike other vampires drains willpower to buff own health. Starts patrolling at lvl.22, starts spawning at lvl.25.

  • New monster: Daymare. Similar to Daydreamer, but has very effective sleep attack and much weaker in direct combat. Starts patrolling at lvl.18, starts spawning at lvl.21.

  • New monster: Glass Ram. Similar to other rams, but doesn’t retreat if too close to the target, and instead of hurting the target will knock off pieces of clothes until nude. After that - will splash itself over upper or lower body creating a very uncomfortable glass casing. Starts spawning at lvl.24, patrols at lvl.31.

  • 2 new items: Leaf Top and Leaf Bottom. Quite a bad kind of underwear except for one important feature: they slowly regenerate with time. If worn as a set, also offer stamina regeneration.

  • 1 new item: Blinding Visor. Extremely useful glasses except that they severely limit ability to resist restraints and disorient the character if not nude

  • 1 new item: Heart Choker. Worn only by newbies and can’t be found in the dungon. Offers small health/willpower regeneration but only for a fully dressed target.

  • 4 new restraints: Runes. They fade with time but force a serious debuff on the character

  • 2 new restraints: Hands and Head bags. First one will prevent from using hands, second from seeing anything

  • 6 new restraints: Ghost Binds. Same as regular ropes but extremely strong. On a good side - they fade with time, so will get removed by themselves after 30-60 seconds

  • Idle characters in the settlement now craft items according to their level. If the character has been just rescued from the dungeon, will be buck naked and will make herself rags instead.

  • UI to select dungeon floor destination with additional info and selecting character

  • (New game only) At start of the game, 7 characters will already be captured in the dungeon (at levels 5-40), higher level, but not OP. Initially not known and need to be discovered to appear in active characters list.

  • New name generator.

  • Ability to input own characters names (works both on Desktop and Android)

  • Button to randomize character body

  • Transparent background under the character paperdoll

  • Show locked entries in Vinculopedia

  • Better equipment for newbies (better overwear + underwear set)

  • Unique map sprites for glasses and amulets

  • Invert some weapon map sprites for better distinguishing

  • No low-level random items will now spawn in the settlement

  • Ring of disrobing now uses a special enchantment to remove other equipment slots, not simply takes all inventory slots

  • Improve calculation of “if target was resisting”

  • Support for regular items able to have bondage enchantment (cursed items)

  • Support for special items sets bonuses as enchantments

  • Strappy bots give 10% speed buff if worn with any catsuit version

  • Reduce amulet of bells noise 48 -> 15

  • Spawn less Dandelions on a map or in patrols

  • Bondage mittens reduce ability to resist restraints

  • Log more information, like how many monsters, items, etc. are there in the database, how long it took to generate a map

  • “Old Cape” starts spawning at lvl.10 and has weak beneficial enchantments

  • “Sleeves” item now offers a small damage bonus

  • Add a few missing items descriptions to vinculopedia

  • Slightly better Roleplayer “miss” log

  • Bugfix: rescued character could stay on the level after being rescued instead of teleporting to the settlement

  • Bugfix: if character was struggling with a restraint and was freed externally no experience was awarded

  • Bugfix: no longer rendering objects off-screen (hopefully will slightly increase performance)

  • Bugfix: log on action cancel was not always properly shown

  • Bugfix: if something happened when Pause mode is toggled this often doesn’t affect the game until pause is turned off (e.g. character got blilndfolded, but still can see full range). This is tricky and can cause a few other issues.

  • Bugfix: cropped buttons in Options

  • Bugfix: Options start at top of the screen, not at the last position

  • Bugfix: play sound when pausing/unpausing game using ESC key

  • Bugfix: sometimes character list wasn’t properly updated (e.g. if generating a newbie through Debug UI)

  • Bugfix: set default resolution to 1920x1080 not 1334x750 (shouldn’t have affected anyone, but could have caused some minor scaling issues)

  • Bugfix: character needs to be closer to the Exit to be able to leave the level (partially solves the issue when the exit could be exited “from behind the corner”)

  • Bugfix: potential crash in Hooks Trap behavior

  • Bugfix: potential crash/unexpected behavior after 255th dungeon level

  • Bugfix: one of the binders behavior vinculopedia entry was never unlocked

  • Bugfix: wisps now properly unlock their behavior entries

  • Bugfix: sandpaper trap properly unlocks its behavior entry

  • Bugfix: hooks trap properly unlocks its behavior entry for attacking a nude target

  • Workaround: Try not to crash during Equip/Repair actions if the item has been externally altered

Files

vinculike-0.57.5854-android-release.apk 175 MB
19 days ago
vinculike-0.57.5854-linux-x86_64.deb 157 MB
19 days ago
vinculike-0.57.5854-linux-x86_64.tar.gz 166 MB
19 days ago
vinculike-0.57.5854-win64-x86_64.zip 160 MB
19 days ago

Get Vinculike (18+) - Prototype

Comments

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(+1)

Really like all the features especially the enf idea of the games clothing system, and I appreciate it being abit of a challenge too, are you planning to do human body's for the character creator?

Thank you! :D Yes, human body is planned to be added. However, not yet sure how soon. Definitely not in the next few updates.

(+1)

Ooooooo the glass ram sounds divine, anything that can encase/coat/glue/liquid latex/ etc is a huge plus from me! Cant wait to try it!!

Thank you! :D

(+1)

Also did get to try it, i take it there is no end for the glass? (Kinda like the glue bettle ending)

No, glass doesn’t end up in captured state. Character can always “get out of it” eventually or get captured through other means.