Version 0.24.2349 - Items on map


The most significant change is a new system for handling items rendering on the map. Now items can have unique icons each. I’ve added some public domain icons from Dungeon Crawl Stone Soup (RL Tiles), but honestly I don’t like the look of those :) I’ll try to change them into something more visible ASAP. But as a proof of concept now it works :)

Of smaller but maybe more significant changes:

The game now waits for 4 seconds before going down to the next dungeon level. It both softens the infuriating bug with accidentally going down. And also makes it harder to escape down the stairs from a swarm of monsters.

Vacuum cleaner now doesn’t “steal” difficulty from a monster patrol, and will spawn additionally, not instead of it.

Also the overall balance for higher levels is made a bit harder. The better items are now moved into deeper dungeon levels. And aspheroids now have a higher vision bonus, making stealth-killing those harder, not too much, but still :)

Full changelog:

  • Items can use unique map images
  • Add temporary map images for all items
  • 4 seconds timeout before going down to the next level
  • Vacuum cleaner spawns additionally to monster patrol, not instead of
  • Better grunting/breathing sounds when struggling with restraints
  • Higher vision bonuses for aspheroids
  • Reduce twinkle’s healing bonus from 10% to 1%
  • Move better items deeper into the dungeon
  • Log about danger, do not just hide “camp” button
  • Fix Exit rendered if it’s in “forgotten” visible area
  • More consistent characters set handling when loading fonts
  • Add “For All” symbol to the in-game fonts and use it in game :)

Files

vinculike-0.24.2349-android-release.apk 141 MB
Sep 06, 2022
vinculike-0.24.2349-linux-x86_64.deb 126 MB
Sep 06, 2022
vinculike-0.24.2349-linux-x86_64.tar.gz 130 MB
Sep 06, 2022
vinculike-0.24.2349-win64-x86_64.zip 131 MB
Sep 06, 2022

Get Vinculike (18+) - Prototype

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