0.26.2457 - Shooting Monsters


A brand new class of monsters - long-ranged shooters. Not just fake shooters like Purple Slime. They may be a bit OP for now, unfortunately I’ve tested them in “ideal conditions”. Hopefully, I’ll release a balancing fix ASAP.

Now we have a “Fast Shooter” - blue shooter, does very little damage, but has a high rate of fire. Starts spawning at level 5.

“Red Shooter” is a more formidable opponent, dealing more damage, but shooting less often. Starts spawning at level 9.

And finally a “Heavy Shooter” that starts appearing at level 15 and shoots slowly, but does relatively high damage and has relatively high health.

I’m still not 100% sure if I want shooters as damage-dealers. My primary idea for this kind of opponent is debuffing and restraining the player character. But for now those were easier/faster to implement for testing purposes.

Changelog:

  • Projectiles
  • Shooting enemies: Fast Shooter, Red Shooter and Heavy Shooter
  • Increase traps opacity from 3% to 4%

Files

vinculike-0.26.2457-android-release.apk 141 MB
Oct 07, 2022
vinculike-0.26.2457-linux-x86_64.deb 126 MB
Oct 07, 2022
vinculike-0.26.2457-linux-x86_64.tar.gz 131 MB
Oct 07, 2022
vinculike-0.26.2457-win64-x86_64.zip 131 MB
Oct 07, 2022

Get Vinculike (18+) - Prototype

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