0.52.4871 - Mummification
Had some big tasks at work and had to postpone the development for over a week. But finally an update!
Introducing a set of new items (a set of mummy wrappings and a pair of sleeping bags) plus a new monster: Wrapper. Wrapper will behave like other similar restraining monsters, however, will instead attack “overwear” slots and if those are dressed will try (not very effectively) to strip them and if not, will wrap the heroine in very weak but very restraining bandages that can cause some serious trouble if there are other monsters around. After the player character is fully wrapped or it’s impossible to add more wrappings will not do anything more and just retreat.
Also a very risky but very powerful item: sleeping bag, that increases resting efficiency 10 times. However, it requires putting a weapon away which may have a very high chance to be picked up by a vacuum cleaner. Another extremely rare but cute side effect is if Wrapper will find the player character sleeping in the sleeping bag - will confine her inside with straps, which again, while not too strong, can cause big trouble in some cases.
Both feet mummy wrappings and sleeping bags almost completely prevent the heroine from moving forcing to use extremely stamina-expensive rolls.
Changelog:
- 5 new items: Sleeping Bag, Locked Sleeping Bag, 3 variants of Mummy Wrappings (top, bottom and head)
- New monster: Wrapper (wraps into wrappings, starts spawning at lvl.14, patrols at lvl.17)
- Increase White Slime/Aspheroid attack cooldown
- Reduce catsuits spawn frequencey 0.7 -> 0.4
- Some internal improvements (legs are now separate from the torso, 5 new (yet unused) enchantments, etc.)
Files
Get Vinculike (18+) - Prototype
Vinculike (18+) - Prototype
Prototype of action roguelike-like dungeon crawler with NSFW elements
Status | Prototype |
Author | EugeneLoza |
Genre | Role Playing, Adventure |
Tags | Adult, bondage, Dungeon Crawler, Erotic, Furry, NSFW, Roguelike, Roguelite |
Languages | English |
More posts
- Project Discontinued97 days ago
- 0.59.7080 - Android hotfixJul 23, 2024
- Android crashJul 23, 2024
- 0.59.7070 - Leashes, Status Effects and much moreJul 21, 2024
- 0.58.6028 - Stochastic EnchantmentsMay 08, 2024
- 0.57.5882 - Fixes and improvementsApr 21, 2024
- 0.57.5854 - Lots of stuffApr 16, 2024
- 0.56.5629 - HotfixMar 14, 2024
- 0.56.5625 - Character EditorMar 04, 2024
- 0.55.5074 - HotfixNov 04, 2023
Comments
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Attack from a Wrapper seems to have caused an unrecoverable freeze.
The screenshot function failed, but from what I can reconstruct, my loadout was something like this:
Kukri Knife Mummy wrappings(Eyes) Collar Amulet of Freedom(I couldn't find anything better) Bikini top Leather Bottom Mummy Wrappings(Legs and feet)
I also get random red errors from Wisps, but those aren't fatal. Turns out sleeping bags are very common. Unfortunately this level did not have one, so I couldn't test restraining sleeping bag, but it seems to be so that wearing shoes is now a bad idea in general, since they are all way too noisy unless you have catsuit+muffle amulet and you can simply recover lost health using the sleeping bags. Footwraps are still OK, but they only last 1-3 floors.
Thank you a lot for your reply! I’m horribly sorry for the delay (I know I promised over a week ago “in a few hours :D). I’ll try to go and reply in detail asap.
Indeed, I’ve also had a freeze with Wrapper during my tests - but I thought it was a known (and extremely rare) freeze that sometimes happens when the character is blindfolded. I’ll try to see ASAP what could have gone wrong there.
As I’ve mentioned I’ll look into it ASAP. There is one thing that can fail there, hopefully I’ll be able to fix it quickly.
Yes, indeed. Those are minor errors in navigation system. However, those are errors (they spawn where they shouldn’t have spawned (inside a wall I presume) or they try to go to Player character but miss and go into a wall) and I must eventually find time and clean those up. But it doesn’t seem like it causes any serious consequences.
I believe it was just a random fluctuation. They are as common as every other item - i.e. finding a sleeping bag chance is exactly the same as finding a kukri knife. Only some items have a lower chance of spawning (amulets, armlets, glasses, etc.).
Note while catsuits indeed also have lower spawn chance - as there are two variants, “any catsuit” spawns almost as often as every other item (40%+40% = 80% weight, while most other items have 100% weight).
Indeed, some boots, especially High Boots are very noisy. So on some levels depending on the monsters composition I send the heroine barefoot to buff stealth. The health drain from wearing no footwear is noticeable, however the health saved by not getting hit is usually larger :)
Looks like I got here just in time! lol
Now since there is no inventory, I guess you will not really be able to take sleeping bags with you? Still seem extremely powerful, because after clearing a floor, there's always time to regain at least 2HP via sleep between reinforcement waves. If the sleeping bag provides x10 sleeping bonus, that's 20HP per one of these little naps. Seems very powerful, but very limiting because it will only work when there happens to be a sleeping bag lying around.
I think this is a good solution to the "Make resting viable without giving players a perfect safespace" problem. Although, some rooms have such harmless reinforcements(100% Twinkles or Holders) that it's safe to sleep there anyway.
Now getting the restraining sleeping bag into my Vinculopedia will probably be a challenge, it will require a room to have both a sleeping bag and and a wrapper, I have already fruitlessly looking for an opportunity to test what happens if a living suit attacks me too many times when I have a catsuit and if I get something different if it's a loose suit. It requires a room to have both a catsuit and living suits(preferably, patrolling) since I don't want to sacrifice the one that has been carrying me for dozens of floors...especially now that you decreased their frequency even more
You can use roll while in the sleeping bag. It costs double stamina, but eventually can relatively easily move anywhere this way.
And yes, eventually there will be a (limited) way to carry additional things with, including “carry any item in hands”, not only weapon. But this is for a bit later.
Yes, I am very worried about this too. The problem is indeed that getting a locked sleeping bag requires a rare combo. I think I’ll just allow more monsters to lock the sleeping bag, I have already an idea how to make that without too big changes to monsters behaviors.
Note that if you want to try things out, it’s perfectly ok to use debug menu to add some things to the game. On Desktop (Windows/Linux) you can open it by pressing F1, on mobile - go to Pause and press 5 times in top-left corner of the screen.
From there you can add some monsters/items like loose_catsuit and living_suit (note that names there differ a bit from what you see in game).
Also note that after playing many times lower levels become too boring, so using GO TO MAP option there is also a valid thing to do. In the final game there will be unlockable ability to start at 10-20-30… level (it will require defeating a boss - but bosses are not ready yet). It also softly relies on one more not implemented mechanics: girls left at the settlement will do some crafting and depending on their skills will be able to make some much better gear. I’m still thinking of making some “quick temporary solution” for both of those mechanics, because this is the way the game is intended to be played. After beating 10 levels, you should be able to start deeper.